In this original mix of a Dungeon Defender and a Roguelite designed by Goblinz Studio(author of Dungeon Rushers), you will manage your career as a Dungeon Master!
Join the Dungeons Company and try to climb the ladder
Try to stop heroes and protect the treasures of the company
Hire monsters, manage your employees and your stock of traps
Deal with employees strikes and other fun events
Each run will be different but players will keep some bonuses for their master between runs. Our game is a mix between a Roguelite and a Dungeon Defender. How did we achieve that? We've run many tests to find the perfect mix between a management and a dungeon phase!
First, you will have to plan your defense against a group of adventurers. Check their stats and resistances, then place the best traps and monsters to defeat them! When you think your dungeon is ready, let the crawl begin!
You will then be able to watch those heroes die! It's a reversed dungeon crawler, heroes will move through your dungeon and will trigger the traps you've placed. When a group of adventurers meets a group of monsters you've positioned in your dungeon, a turn-based fight will happen!
Put yourself in the shoes of a Dungeon Master! You will be able to choose between our 3 original classes!
HeroQuest (Board Game), Naheulbeuk (French audio serie), Kaamelott (best french serie), Monthy python (english serie)Videos games: Darkest Dungeon, Slay the Spire, Dungeon Keeper, Final Fantasy, Divinity, For the King, South Park games, Pit People, Chroma Squad, Into the breach and so much more
In this week episode of First impressions on my channel I took a look at this game. I loved the prologue with the little story you had the chance to see. I loved that it was voiced over and didnt had to read it all.
I enjoyed the attention to detail the graphics and sound effects.
I am sure this version is a bit different than the one that made it on steam but I had fun.
Things I though this version could do better were:
Make the dungeon keeper maybe a bit more sinister voice?
Make it more scary?
Let you play with the heroes? Dont know how that would work but to let you beat the dungeon.
Ok so thank you to everyone who has supported this game and still is !
"Kaamelott best french serie" dans les inspirations. J'aurais mis best serie ever tout court. En tout cas, il ne m'en faut pas plus pour me donner envie de vous soutenir, surtout si vous ajoutez à cela les Monthy Python et Naheulbeuk.
La démo envoie pas mal de rêve, un système sympa, une direction artistique au poil avec des animation simple mais efficace.
Je ne parlerais pas de l'équilibrage au fraises(normale pour un accès anticipé)
Je suis plutôt déçu par le choix des Boss, deux demie-humains et un humain peint en vert.. J'attendais plus exotique de la part de maître de donjon. Egalement, leurs améliorations sont pas folichonne(j'utilise le centaure comme référence), générique et complètement inutile, elles n'apportent pas de sentiments de progression.
Globalement du très bon, continuez comme ca et bon courage !
Great concept, after playing through 2 52-week runs I'm really looking forward to the full release.
2 issues i have encountered:
1. The game does not scale correctly with the resolution 2560x1080, even though it's available in the options. The menu options at the bottom get pushed out of the screen.
2. When choosing the rewards at the end of a dungeon, you can't view your current gold, artifacts or monsters. Since the different rewards often synergise with different playstyles, it's pretty crucial to be able to assess your inventory.
Wishlisted the game on Steam, would love to see it on GOG also.